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TCG City > Created Starter/Structure Decks > Herin Deck


Title: Herin Deck
Description: Mostly based off the Under Wolrd


Ceadra - August 16, 2006 08:12 PM (GMT)
This deck is based on the underworld. also a based 7 spell cards on the 7 deadly sins. hope you enjoy.
Deck 40 cards total. 19 monsters. 15 spells. 6 traps.

Herin's Protector 1
Fire/Feind/4/1500/1800
As lond as this monster remains face up on the field your opponet cannot select another monster with Herin in it's card name as a target of a spell, trap, or monster effect.

Herin's Gaurd 2
Fire/Feind/4/0/2200
As long as this monster remains face up on the field your opponet cannot select another monster with Herin in it's card name as an attack target.

Herins' Soldier 3
Fire/Feind/3/500/500
This monster gains 400 ATK points for each monster card on your side of the field with Herin in it's card name.

Herin's Knight 4
Fire/Feind/4/2400/0
During your standby phase you must pay 1200 life points, discard 2 cards from your hand, or sacrife one monster card on the field. This cards payment is your decision, but you must choose one that you can pay.

Herin's Healer 5
Fire/Feind/3/0/0
As long as this card remains face up on the field whenever a monster with Herin in it's card name destroys a monster as a result of battle you may gain life points equal to that monsters level x 400

Herin's summoner 6
Fire/Feind/4/1000/1400
Once per turn when a monster with Herin in its card name is destroyed you may special summon that monter back to the field in the same battle postion it was in during the end of that turn.

Herin's Ranger 7
Fire/Feind/3/1000/1000
This card can attack your opponets life points directly. Also by not attacking with othermonsters with Herin in it's card name that are able attack you may give this that many additional attacks.

Herin's Spell Master 8
Fire/Feind/3/1600/800
Once per turn you may look at one of your opponets set spell or trap cards. If that card is aspell card you may destroy it by paying 800 life points.

Herin's Trap Master 9
Fire/Feind/3/800/1600
Once per turn you may look at one of your opponets set spell or trap cards. If that card is a trap card you may destroy it by paying 800 life points.

Herin's Barbarian 10
Fire/Feind/4/1800/1100
When this card is summoned put 1 rage counter on this card for each monster on your on your side of the field with Herin in it's card name. when this card attacks you may remove one counter on this card to increase it's ATK by 400.

Herin's Muse 11
Fire/Feind/4/1100/1200
as long as this card remains face up on the field increase the ATK/DEF of all monsters onyour side of the field with Herin in it's card name by 400.

Herin's Imp 12
Fire/Feind/2/500/500
By sacrifing this monster along with one moneter with Herin in it's card name you may select one spell card in your graveyard and return it to your hand.

Herin's Reaper 13
Fire/Feind/4/900/700
Flip: destroy one monster on the opponents side of the field. Infilct damage to your opponent's life points equal to half that monsters original attack points, and increase your life points equalto half that monster original attack points.

Herin's pet dragon 14
Fire/Feind/8/2450/1550
This card cannot be normal summoned, set, or special summoned except by sacraficing 3monster with Herin in their card name. when this card destroys a monster as result of battle remove that monster from the game. If a moster card is removed from the game by this
monster it's effect is added onto this monster for the rest of the duel.

Kazen Servent of the Herin's Flame 15,16,17
Fire/Feind/8/?/?
This card cannot be special summoned from the graveyard. This card ATK/DEF is equal to the numer of fire monsters in your graveyard x 500. when this card is destroyed you may special summon Kazen Servent of the Herin's Flame from your deck, or hand.

Cerberus Gaudian of Herin 18
Fire/Feind/Ritual/12/3500/2950
This card can only be special summoned by the effects Gaurdian's Fang. When this card is special summed to the field special summon two Head Tokens(Fire/Feind/12/3500/2950) marking each one, or two, this card is nuber three. If a monster card is destroyed by Token 1 negate it'seffect. If a moster is destroyed by Token 2 remove it from the game. If a card is destoyed by card 3 send cards off the top of your opponents deck equal to to the destroyed monster's level.

Herin Lord of the Under world 19
Fire/Fiend/12/4000/4000
This card can only be special summoned by Wrath's Gateway. This card gains the effects of every monster card in your graveyard. whenever a monster is sent to the graveyard place thatmonster card in your graveyard

Wrath's Gateway 20
Field spell
When ever a monster with Herin in it's card name is sent to the graveyard your opponent loses 500 life points and you gain 500 life points, also put a wrath counter on this card. when this card has 10 wrath counter on it sacrifice this card and special summon Herin Lord of the Under World

Greed 21
Continous spell
Once per turn by dicarding one monster from your hand you may draw 2 cards. both players may use this effect

Gluttony 22
Quick play spell
Destoy all monster cards on your side of the field. Increase your life point by 1000 for each card destoyed by this effect.

Pride 23
Nomal spell
Sacrifice any number of cards on your side of the field to destroy cards on your opponents side of the field equal to the number of cards you sacrificed.

Lust 24
Normal spell.
Both player may pay 500 life point per monster they wish special summon to their side of the field from thier graveyard.

Sloth 25
Normal spell
This card can only be played during your Mainphase 1. Sacrife the the rest of your turn. In your next turn all you monsters can attack 2 time.

Envy 26
Quick play spell
This card can only be activated when you have no monster on your side of the field, and you oppenent has 3 or more monsters. special summon one monster card from your hand.

Gaurdian's Fang 27
Ritual spell
This card is used to special summon Cerberus Gaurdian of the Herin. you must sacrife monster whose total stars equals 12 or more in order to activate this card. Special summon Cerberus Garudian of the Herin.

The Demons Teachings. 28
Normal spell
Both players may search thier deck for 1 spell card and place it in their hand.

7 Sins 29
Normal spell card
this card can only be played when both players have no cards in their hands. Both players draw 7 cards.

Feinds Great Sword 30
Equid spell
This card can only be equipe to a Feind type monster. whenever the equiped monster battles a non feind monster destroy that card at the end to the damage step.

Devil's whip 31
Equip spell
This card can only be equiped to monster with Herin in it's card name. If a monster is destroyed by the equiped monster put the destroyed card in your graveyard.

Under World Grip 32
Continuous spell
Pay 3000 life points to activate this card. As long as this card remains face up on the field neither player is allowed to remove any card from the game.

Imp Gardians 33
Quickplay spell
Pay 500 life points Fill you monster card zone with Imp tokens(Fire/Fiend/1/0/0) in defense position. These tokens cannot be used as tribute, or make an attack.

Sactuary 34
Continuous spell
This card can only be activated if Wraths Gateway is on the field. Battle damage you would take during the battle Between monsters is reduce to 0.

Final Sin 35
Normal Trap
This card can only be activated when you have Wrath's Gateway, Envy, Sloth, Greed, Gluttony, Pride, and Lust are in your Graveyard. Both players Lose 7000 life points.

Shadow Mirror 36
Continuous Trap
When you activate this card select one monster on your side of the field. this card is special summoned to your side of field, and becomes the same as the selected monster

Herin's Revival 37
Normal Trap
This card can only be activated when a monster(s) with Herin in their card name are destroyed. Special summon all the monsters destroyed this turn back to the field during the end phased.

Appocolipse 38
Normal Trap
Destroy all cards on the Field. then both player take 500 points of damage for every card destoyed this way.

Herin's Spy 39
Normal Trap
Pay 1500 Life points to look at you opponents hand, and discard one card from their hand to your Graveyard.

Herins's Blessing 40
Normal Trap
During this turn instead of dirrect attacks dealing damage to your opponents life points is turned into healing your life points.




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