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 Techniques
Ian Askuren
Posted: Dec 30 2005, 11:22 AM


Level 11
*

Group: Admin
Posts: 10,326
Member No.: 1
Joined: 10-December 05



Please choose one of the following techniques to include in your charater's profile. This technique is what your charater whill use in roleplays. For example, if your character knows Necromancy, that's what they use in battle. If theres one you want but it isn't listed, PM Ian. If you are unsure as to what something on here is, click on ti and it will take you to an encyclopedia entry on it. please note, some of the entries get a little off topic, so only use them if my explanation wasn't clear enough.

Alchemy - Your character has a good understanding and control over earth, air, fire, and water, and your character uses their magic for uses such as changing one material substance to another.
Chivalry - Your charater uses Melee weapons liek swords, maces, hammers etc. The difference bewteen you and other close range figthers is that your character is respectful and mecryful towards enemies.
White Magic - Your charater knows mild alcehmy and has a good sense of the supernatural and mystical powers aroudn you. Your character is probably a good person with no ill intent, who uses their magic for the good of the people and not the good of themsevles.
Black Magic - Your charater uses their magical abilities solely for evil purposes and finds ways of using it to inflict pain and suffering on others. Your character has an understanding of the supernatural and is mildly adept with alchemy.
Necromancy - Your character can raise the dead, whether it be just the physical body, or the entire being itself. Good enough necromages can conjure entire clans or armies of the dead which rein under their command under the time of death. Most often a nuetral party.
Illusionism - Your character uses their magical abilities to con and misplay your opponents, duplicating oneself in a mirage form, and simply screweing with the mind of your opponent long enough for them to forfeit.
Archery - Your character uses a variety of weapons from longs bows to shortbows, crossbows, and throwing knives. Your character probably isn't the strongest guy around, and therefore keeps distance in battle, while raining down a storm of arrows on their enemies.
Shapeshifting - Your character can change the shape, form, and features of their body without undergoing painful operations or self mutilation. Most commonly used in turnign from a solid to a shadow or gas, you character can use this power for many different things, use your imagination.
Melee Style - Your character fights up close using swords, maces, clubs and the like. They usually fight very dirty and if a weapon is not at hand, they will often produce crude forms of wepons and makeshift style weapons which they will use to bring hell to opponents.
Elemental Magic: Fire - Your character can control and has an amazing understanding of fire. They can use fire in battle, as well as in peacetime conflicts. They harness the energy of the fire and use their power to control its movement, temperture, size, and just how much destruction will be done.
Elemental Magic: Ice - Much like fire in that your character has a well understainding of their power. They can use ice for much the same purposes as fire, stopping opponents and then chillign them to the bone. Weapons can be formed from the ice, along with other forms of shelter or protection.
Elemental Magic: Solar - Your charater can harness the sun's energy into magic. Beams and balls of solar energy can be formed and used against opponents. Your character can also use the sheer heat and brightness of the energy to blind or paralyze opponents.
Elemental Magic: Wind - Your character can control the winds, and in some cases, mildy control fire and water, by blowing the energy of that substance off into other directions then the intended one. You can use wind in battle or as a form of transportation.
Elemental Magic: Water - Your character has an ability like that of a mermaid, being able to breathe underwater without the use of gills. they can control the water and move massive bodies of water from one site to another without loss of a single drop of water.
Summon Spells - You can summon spirits and golems of the earth. Unlike Necromancy, your spirits are more earthly and have probably been dead a little longer then most spirirts. Having spent so long intact with the earth has made the beings more adept to the earth, centering your form of magic off the earth and bringing upon things that aren't there to start with.
Telepathy - Your character can see into the minds of other beings and see what they are thinking, planning, and how they feel at that time. You can predict storms and in battle, it becomes nearly impossible for someone to pull a fast oen on your character since they can see the move coming.
Psychokinesis - Also known as PK or telekinesis, your character can move foreign objects with the simple thought of it. Things up to distances of 50 feet can come to life by a simple thought in your charaters mind.
Reiki Magic - Your charater is a healer. They can remain calm in combat situations or high risk occurances. Their skills in healing are grade A and they rarely need to look up a spell. Characters that use Reiki are probably the most useful characters to travel with.
Herbolism - Your charater can make a potion for just about anything, given the right ingredients. They can use their potions for mild healing, and in some cases, a mild sumon spell. Their potions can eb sold off for lots of money at market fairs.
Shamanism -Your character is adept with the spirirts, can communicate with them, and sometimes even control them, they use the spirits energy for healing spells, and often use the spirirts for assistance in everyday tasks.
Monasticism - Your charater knows mild healing spells, a little bit of magic, mild herbolism, and mild alchemy. They are peaceful and don't fight unless absolutely neccesary (and even then they hesitate). Since they have such a wide range of abilities, they can be very useful, but in some cases, they can become more of a burden.
Teleportation - Your character can move themselves from one area or region to another without the use of physical objects or energy. Simple thoughts can bring you from one area to another. In battle, it can be useful for out running and manipulating your opponents.

So just pick one and put it into your profile so people know what your charater uses...please excuse my typos.. wink.gif

NOTE: Your character can have two techs, but if they do, they will be weaker, for example, if I knew necromancy and alchemy, I would know spells in both techs, but I wouldn;t knwo the best spells, so having more than one makes it so that each on weakens a little, but you still ahve two techs.
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