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Title: Mace
Description: Kain's Bios


kain50bc - December 10, 2005 02:24 AM (GMT)
Jeez, after reading the others mine seems a bit short lol

Name: Mace
Age: 20
Height: 180cm
Hair: Shoulder Length Black
Eyes: Gray
Class: Assassin/Interrogator
Race: Human

Picture:
http://img301.imageshack.us/img301/4095/maceea7.jpg

Story: Mace is a member of the Mercs, a society of magic wielding and magic using people who sell their services to the kingdoms of Artua with the right price. Mace is one of the best 'interrorgators' of the current time, extracting information in record times from any race. Also an expert marksman and an agile acrobat he's often hired out for assassination missions. Usually accompanied by the vampirism tainted Nasuul.

Weapons: 2 Sword Breakers (jagged looking daggers), Throwing Knives, Garrotte, Stilleto
Armour: Leather Baldric, Leather Gauntlets & Boots, Black Cloak
Helmet: Cloak Hood
Accessories: None
Tools: Interrorgation equipment

Abilities

Augmentation: Can improve any previously unenchanted metallic equipment to become magically sharpened, hardened or lightened once every half day.

Torture: Non-lethal method of gaining information from a subject. May take anywhere from 5 minutes to several days depending on race/strength etc.

Marksmanship: Has a perfect pitching arm. Isn't too bad with a crossbow either.

kain50bc - December 12, 2005 09:57 AM (GMT)
I got bored so I made another character yay!

Sonya Witherman

Age: 15
Height: 155cm
Weight: 50kg
Hair: Rusty Red waist long in ponytail
Eyes: Electric Blue
Class: Yet to be decided
Race: Human

Picture:
http://img175.imageshack.us/img175/8955/sonyash8.jpg

Story: Sonya is a young girl of fifteen who is the eldest child from a family of 5. On their farm, Sonya wasn't much help with anything, preferring to wander off with her younger brother and spar with lengths of wood. She became quite adept at using a quarterstaff and when seeing soldier's marching through the nearby town she daydreamed of being among them. In the end, she decided to leave quietly, making a napsack of her makeshift quarterstaff and leaving in search of villain's to fight.

Unfortunately, her naivety almost brought her instant downfall. Coming across a band of highwaymen, she foolishly challenged them. Having only play-sparred with her sibling, she was badly hurt and was almost killed was it not for the arrival of guards escorting a carriage through the particular area. Had nothing been said she surely would have returned to the farm to a mundane life. But the guards had complimented her on her use of the quarterstaff and invited her inside the carriage to meet the Duchess, who coincidentally was the commander of the soldier's in the area. She told Sonya she may join her army once she had found her specialty, be it weaponry, magic, espionage or so on. And to return only with proof, physical or written, of her mastery in that specialty.

Weapon: Quarterstaff, Small Kitchen Knife for hunting
Armour: Leather Boots, Clothing
Accessories: None
Tools: None

Abilities
Staves & Polearms: several year's spent sparring has left Sonya quite proficient at wielding long weapons

kain50bc - January 21, 2006 04:53 AM (GMT)
OK.. this isn't essentially my character but i'm gonna use him anyways (he is in my comic after all)

Nasuul

Age: 20
Height: 220 cm
Weight: 90 kg
Hair: Spiky Short Black
Eyes: Tinged red
Class: Warrior
Race: Human

Picture:
http://img137.imageshack.us/img137/4076/nasuulka7.jpg

Story: Nasuul is a member of the Mercs, a society of magic wielding and magic using people who sell their services to the kingdoms of Artua with the right price. He has been tainted with minor vampirism, mainly beneficial except prone to excessive bloodlust and insanity during heated battle. Usually accompanies Mace on jobs to assist with skirmishes.

Weapon: Munchark - a 2-handed Claymore enchanted to sharpen in Nasuul's hands, remain dull otherwise. Fists
Armour: Pauldrons, Half-plate armour
Accessories: none
Tools: none

Abilities:

Two-handed swords: Nasuul has had plenty of practice with Munchark

Regeneration: After battle, Nasuul's body will slowly patch itself up owing to the vampirism

Exceptional Strength: Another bonus from the vampirism, Nasuul is naturally stronger than other humans, allowing him to do decent damage unarmed

Dire Consequence: Nasuul's breaking limit. When released, all who know they oppose him in the vicinity are enveloped in a light (shaped like wings) and varying damage is dealt depending on the strength of the opponent/s.

Curses:

Insanity: After Dire Consequence if enemies remain, Nasuul will go beserk and attack anything nearby until he's cooled down.

Bloodlust: While he doesn't need blood to survive, he does have a taste for it and may lose any reservations when tempted.

kain50bc - February 3, 2006 01:53 PM (GMT)
well i guess since Eternal Prophecy seems to have been cancelled :( i'll make Argor into one of my RP characters

Argor Nokan

Age: 45
Height: 160 cm
Weight: 75 kg
Hair: Greying short
Eyes: Normal - Blue, Casting - Pitch Black
Class: Battle Mage
Race: Human

Story: Having been named a fully fledged Battle Mage five years ago, Argor wanders around the land looking for more spells to perfect from other mages like himself. Unfortunately, he tends to look in bars and taverns and ends up forgetting to look for other magicians and sorcerers and instead for the bottom of the next bottle. Always happy, social and looking to make every person laugh. A deceiving appearance for those who attack him though, a highly fearsome spellcaster.

Equipment

Armour: Battle Mages Robes (robes with steel mesh sewn between the fabric)
Weapons: Short sword
Accessories: Shield ring (when rubbed may deflect some offensive spells depending on the strength of the opposing caster)

Abilities

Short Sword proficiency: Argor can't cast spells all the time, so he keeps a short sword handy in case of surprise attacks or magic exhaustion

Spells

Fireball - Your standard ball of flame, various sizes depending on the amount of energy put into it.

Fire Spiral - Releases a great deal of energy into incinerating everything in the nearby vicinity. Mainly used as a final defense technique.

Dark Spear - Instantaneous spell. Releases a dark spear (as you might imagine) into the opponent. Minimal energy used but a fairly stunning attack.

Light Spear - Same as above (but light... duh)

Air Blade - Invisible razor sharp blade. A trap spell which can slice through armour like a hot knife through butter. Takes time to cast and set though.

Minor shield - Instantaneous spell. Used to deflect mundane missile weapons (bolts and arrows) and weak spells.

Major shield - After being cast, acts like armour, warding off several stronger level spells and magical weapons several times before fading.

Holy Fireball - Like fireball but infused with holy energy. Good for driving back demons or other unholy creatures.

Missile - Non-elemental magic spell. Pure magic strike opponent in the form of a white ball. Very quick and little energy used.

Crater (mostly learnt) - Opens ground under target and seals after they've dropped in. Depth depends on Argor's ability (at the moment only a couple of feet), and amount of energy put in.

Unholy Fireball (half learnt) - Like Holy Fireball but dark. Argor hasn't seen much use of this spell so it's ability is still flawed.

Turn Undead (mostly learnt) - Damages undead creatures by inflicting life giving magic on them. Not entirely learnt due to lack of necromancers in his travels.

Light - Argor summons a few balls of light. Drains no energy unless magical darkness of some sort is involved. Can be changed to any colour shape or size

kain50bc - July 30, 2006 03:50 PM (GMT)
Kain Lyron Felhunter

Age: 19
Weight: 70kg
Height: 6 foot
Hair: Spiky Electric Blue
Eyes: Red
Class: Ranger
Race: Fallen Angel
Element: Fire

Picture:
user posted image

Story: Kain's birth was an enigma, a half-breed angel was not a common thing in his world. The townsfolk could not tell whether his mother had been raped or they had eloped because both her and the angel left no trace of ever being there, besides the boy. The elder of the unnamed villiage called a town meeting, where it was decided the boy was too dangerous. They made a portal and sent him through. When he emerged his hair had changed colour from the rusty red it had been to a vivid electric blue.

He emerged in a temple on the other side of the portal. The priests there raised him until he was 5, which was when his wings began to grow. Kain had learnt to read when he was three and he had been taught that black wings were a bad omen, and a sign of his demonic parentry. So he was chased out of the temple. He fled to the woods where he found a a shanty with an old couple within. The old lady was blind but the man could see what had entered. Luckily for Kain he took pity on the boy and put him to work, chopping wood for them and watching out for any bears or other animals that might seek their way inside. He gave him a whip to do this which he practised with inbetween looking after the couple. Eventually, the animals in the area grew submissive to him, and he was even able to care for them as well. Whether or not this had to do with his heritage he did not know.

But he found he was gaining other powers, power to create and use fire. He mainly used it to light the fireplace for the couple, a lot easier than flint and tinder. He sorted some other uses for them too but still has a lot to learn.

Personality: Since he's grown up with very little contact with the rest of the world, Kain is shy with strangers, but very comfortable with animals and the old couple. But his dark angelic blood leads him to become easily enraged when conflict arises. He has been into towns to buy some things for the couple, so he's not totally ignorant of outside life, but he remains uncomfortable in those circumstances.

Equipment

Weapon: Bladed whip, Kain has customised it to have shards of metal sewn in all down the cord, and the lash is made of wire thread
A basic hatchet, used for splitting wood.
Armour: Brown Leather armour, Leather boots, Leather Bracers
Accessories: none

Abilities

Whip Mastery: 14 years with a whip has led Kain to exceptionally proficient use of his weapon of choice

Axe Proficiency: Cutting wood for his adoptive parents has made him no stranger to an axe, although he would not know the most effective way to wield one in battle.

Beast Taming: Kain has developed a strange affinity with animals and can usually tame any beast to help him, either in combat or other tasks beyond his ability.

Flight: Kain is able to fly short distances with his wings, although only at a very low altitude, just above the treetops.

Spells

Fire Thread (Mastered): A string of fire emerges from Kain's fingertips and weaves itself into any shape he desires. Minimal damage but is very accurate

Fire Spiral (Newly learnt): Releases a great deal of energy into incinerating everything in the nearby vicinity. Mainly used as a final defense technique. Kain hasn't been able to practice this due to the woods. Only learnt by accident, the spiral was too small to reach anything but the knowledge is there now.

Fire Armour (Mostly learnt): Kain's armour is infused with the heat of fire, burning anyone who touches it. Weapons are still able to hurt him though.

Fireball (Mastered): Your standard ball of flame, various sizes depending on the amount of energy put into it.

Strengths

Kain's grown up doing a lot of labour work, so he's fairly strong and durable. Although he wouldn't be much good at close range combat, relying on his whip and other animals to do the fighting. Heat resistant.

Weaknesses

Close range combat. Not especially strong in fire magic yet. And fairly anti-social and shy.




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